Engineering School
It's a bunch of integrated hands-on courses of Electrical engineering and Mechanical engineering, each branch composes of many related-topics such as; Fundamentals of electricity, basics of Electronics, Mechanical design and many more. This school is on the model of engineering colleges in universities, and it's taking into consideration to be best fitted capabilities of teenagers.

Internet Of Things 101
This is a hands-on course, students will be introduced to concept of remote controlling, they will learn how to design and program functioning circuits and mini systems based-on the NodeMCU as a development board, run and control them remotely from anywhere through Wi-Fi signals. Also, students will be familiar with Blynk platform as well Blynk App to use it as a user interface for communicating with the development board and getting circuits and systems controlled.
Arduino 101
The ubiquitous Arduino platform and the Arduino IDE which is C++ based program are what students going to be introduced, through a variety of basic practical Experiments. To be qualified for this course, the Introduction to electricity course is a must.
IOT Workshop
IoT workshop:
This is a brief introduction to IoT technology, in this workshop, you are going to understand the (IoT) as a concept and the main requirements to achieve it from a technological prospect.
Furthermore, you are going to entrench and ingrain the theoretical information that will be given during this mini-course, through practically implement it to design and program a group of IoT based-projects.
ورشة عمل انترنت الأشياء:
تمثل هذه الورشة مدخلا لتكنولوجيا انترنت الأشياء، فمن خلالها سيتم التعرف على هذا المفهوم والمتطلبات التكنولوجية الازمة لتحقيقه. بالإضافة الى ذلك، سيتم تطبيق المعلومات النظرية التي ستتم دراستها خلال هذه الدورة التعليمية، من خلال تصميم وبرمجة مجموعة من المشاريع البسيطة المبنية على مفهوم انترنت الأشياء.
Make and Innovate with Arduino
An integrated series (consists of many levels) educates how to practically use the Arduino platform to design and program systems and devices-like widgets that imitate real-life electronic and electrical systems. Students are going to learn how to build Arduino-based circuits and program them using the Arduino IDE starting from simple projects and ending with advanced ones. All previous runs within the context of gamification and project-based education, without getting trapped in the boredom of conventional education.